Economy System
The money loop
1
Ants
Placed ants walk to the food tree and bite off food. Higher EFF = more food per trip.
2
Carts
Cart ants haul food from the nest to your storage boxes.
3
Boxes
Food stacks up as boxes. Pick them up to carry them.
4
Merchant
Hand boxes to the merchant ant. Value = food × sell multiplier × cash boosts.
5
Upgrades
Spend cash on the upgrade board, new ants, slots, potions and skins.
Key mechanics
Food → Cash
Ants bite the food tree, cart ants haul it to the storage boxes, and you carry the boxes to the merchant ant to sell.
Sell price multiplier
The merchant's price multiplier moves between roughly 0.6× and 2× and refreshes about every 20 seconds. Waiting for 1.6×+ before selling is the easiest free boost.
Fixed Price pass
The Fixed Price game pass (800 Robux) locks the multiplier at 2.5×.
Food Buyer
A visiting Food Buyer event buys food at 2.5× for a short time — stockpile boxes before it arrives.
Offline earnings
Ants keep working while you are away; one player found the stockpile capped at about 4 hours of AFK.
Number suffixes
Cash uses K, M, B, T, Qa, Qi, Sx… — use the number converter if you lose track.
Number suffixes
K
Thousand · 103
M
Million · 106
B
Billion · 109
T
Trillion · 1012
Qa
Quadrillion · 1015
Qi
Quintillion · 1018
Sx
Sextillion · 1021
Sp
Septillion · 1024
Oc
Octillion · 1027
No
Nonillion · 1030
Dc
Decillion · 1033
Convert any value with the Number Converter.